Questions we get asked regularly. We will add to this list as time goes on.
How do I switch to Capture The Flag mode?
This and many other options can be accessed via what we call the Web API. Simply take the IP address being output by your Raspberry Pi (see Instructions) and whack it into your browser address bar. Here you will find all sorts of things you can control remotely on your game server. You will also need the appropriate client files to play CTF for both Quake (here) and Quake 2 (here). Files should be in a sub-directory named “ctf”. Depending on your engine, you may need to adjust how you launch the game.
How do I play bots in QuakeWorld?
Bots in Quake/Quakeworld are actually mostly client-side, rather than server-side… so you don’t need Quake On LAN to play bots. Simply grab the latest nQuake installer and when launched, type bots at the console to see instructions regarding botmatches. Users of FTEQW, Mark V and Quakespasm will however be interested to know that there IS a bot included in the image that works with these clients. Again, we refer you to the Web API (particularly
I’ve launched a Quakeworld Botmatch but the bots seem to be invisible? WTF?!
See above. You need to use either a compatible client for botmatch. Some other clients might also work, but ezQuake (which is the default client in nQuake) for example, can’t “see” the bots. This issue also exist with Fodquake, Darkplaces and likely other clients we have not tested. We currently have no explanation for this anomaly.
How do I play bots in Quake 2?
This problem is a bit more interesting. However, rather than explain it in detail, we run a Quake 2 server, with bots, at bots.quakeonlan.net – simply connect with your favourite client and enjoy! You could also run your own bot server with our Virtualbox image. It uses the exact same code.
How do I setup port forwarding?
We don’t really recommend port forwarding (or any other action that exposes your server to the real world), but if you really want to do this there are PLENTY of online tutorials. However, what we HAVE done for you is introduce “holepunching” for QuakeWorld, where friends using the latest FTEQW client can see and connect to your game via the server browser. It’s an experimental feature, but it’s worked in all our tests and it’s safer than other methods. Point your browser at your server IP address and check out
I don’t have a Raspberry Pi. Can I still use Quake On LAN?
Yes and no. What we have is a Virtualbox image that mimics the behaviour of the project. But it’s based on a much older release so does not have all the latest features… completely unsupported too. It should work though, give it a try.
I have another question. how do I contact you?